This is a drone ship. You will need to train at least Drones
Level III
and Light Drone Operation
Level I before you will be able to use its primary armament.
The Dragoon’s primary armament is its flight of up to five Combat Drones. Hobgoblin I
drones deal the most damage, while Warrior I
drones have the highest speed. To fill your drone bay, you should acquire fifteen light combat drones.
Additionally, it uses 3 Small Focused Pulse Laser I
turrets as a secondary weapon. Pulse lasers are the “short-ranged” laser system, dealing more damage with better tracking
than the longer-ranged beam lasers.
パルスレーザーはそれぞれ 多周波S (Multifrequency S)
クリスタルを一つ装填しています。 These basic crystals will never burn out, so you will only need to buy three. 多周波クリスタルは最も射程が短く、最もダメージが高い基本クリスタルです。 Since you’re going to be fighting at close range anyway, more damage is good.
Additionally, this fit uses two Drone Damage Amplifier I
in its low slots.
These passively increase the damage output of its drones.
This ship uses a Small Armor Repairer I
in one of the low slots to repair incoming damage.
It also fits a Damage Control I
in a low slot to increase its resistance to damage.
1MNアフターバーナーI (1MN Afterburner I)
を使うと船を加速させることができます。これによって敵に追いつくのが簡単になり、敵の攻撃を食らいにくくもなります。
The Small Capacitor Booster I
can provide your ship with an instant injection of Capacitor. This module must be fueled by charges, which act as consumable batteries. Load it with
Cap Booster 200
bought from the market, and bring along as many spares as you can carry (about 30-40).
The Salvager I
allows you to salvage any Wrecks you come across for valuable materials. While you should not delay combat to stop and salvage wrecks without a more specialized salvage ship,
it can provide some side income by salvaging wrecks while your drones continue engaging targets.
Rigs are passive modifications to a ship, trading off one attribute against another. Unlike modules, rigs cannot be removed without being destroyed. As a starter fit, this fit makes limited use of rigging, since many “optimal” rigs are often relatively expensive and may be difficult to find near your starter station.
Three Small Auxiliary Nano Pump I
rigs increase the effectiveness and efficiency of your Armor Repairer.
This is designed as a droneboat fit. Let your drones fly in from long range and destroy the targets while you remain safely out of harm’s way. Use your lasers on enemies that slip past the drones and get close to you, at about 2500m range. Keep an eye on your drones’ HP, and command them to return to your drone bay if they’re taking enemy fire.
This ship has a Capacitor Booster. As the charges for it are quite bulky, you can carry only a limited number. Try to save the Booster charges for emergencies when you need the extra capacitor to run your repair module continuously. Under normal circumstances, use your repper sparingly, off your ship’s base capacitor. Keep an eye on your capacitor, and try not to let it go below about 25%.
As always, if the incoming damage is proving too much for your ship and you’re beginning to take structure damage, warp out.
The above fit should be usable with starting skills unless otherwise noted, and it uses relatively cheap and widely-available modules.
As you accumulate skill points and ISK, you will be able to fit more potent modules to your ship, increasing its effectiveness. These modules may not be readily available outside of trade hubs, but it can be worth the trip.
We recommend working towards the following improved fit:The improved fit will require the training of the following skills to use all installed equipment:
Weapon Upgrades
Level IVHull Upgrades
Level IVCapacitor Emission Systems
Level IDrone Avionics
Level IIIDrones
Level VLight Drone Operation
Level IYour character starts with very low drone skills. If you intend to continue using drone ships, we recommend focusing your training on some drone support skills.
The largest change to the improved fit is the loss of the Capacitor Booster, so that pilots are not required to restock on bulky Cap Booster charges or spend as much manual effort on managing their capacitor.
In place of the Capacitor Booster, it fits a Fleeting Compact Stasis Webifier
to slow down nearby targets for its lasers. One of the rigs is replaced with a
Small Capacitor Control Circuit I
to help compensate.
Additionally, with improved skills, the options for the utility highslots are expanded. The improved fit replaces the Salvager with a Drone Link Augmentor I
, letting you command
your drones at substantially longer range (in this case, to the ship’s maximum lockrange).
It also adds a Small Ghoul Compact Energy Nosferatu
, which can be used to drain capacitor
from enemy ships and add to your own, if your capacitor is strained by your repair module.
The additional CPU cost of these modules requires us to replace one of the Drone Damage Amplifiers
with a 'Refuge' Adaptive Nano Plating I
, offering additional armor resistance.
Nearly every module has been improved to a “meta” version, requiring less fitting space and granting improved effectiveness, but costing more ISK and/or being less widely available, or a t2 version, which costs more ISK, requires more skillpoints, and is harder to fit:
Dual Modulated Pulse Energy Beam I
1MN Monopropellant Enduring Afterburner
Damage Control II
Small Armor Repairer II
Drone Damage Amplifier II